Jelly Engine

Jelly Engine

A Soft Body Physics Game Engine

Architected a game engine for my graduation thesis with real-time soft body physics support. Optimized physics solver reaching 120+ FPS for up to 1000-triangle meshes, and implemented a custom GLSL shader for subsurface scattering using the Oren-Nayar model.

Languages & Tools: C/C++, CMake, OpenGL, GLSL

Github repo

Prim

Prim

(In progress) MAYA/Blender plug-in

Enables artists to name and save scene meshes as primitives, curate 3D primitive libraries, instance them in new projects, and export them using a custom .prim file format for sharing among users.

Languages & Tools: QT, PySide6, Maya, MEL, Blender, Python

Github repo