Projects
Jelly Engine
A Soft Body Physics Game Engine
Architected a game engine for my graduation thesis with real-time soft body physics support. Optimized physics solver reaching 120+ FPS for up to 1000-triangle meshes, and implemented a custom GLSL shader for subsurface scattering using the Oren-Nayar model.
Languages & Tools: C/C++, CMake, OpenGL, GLSL
Prim
MAYA plug-in
Enables artists to name and save scene meshes as primitives, curate 3D primitive libraries, instance them in new projects, and export them using a custom .prim file format for sharing among users.
Languages & Tools: QT, PySide6, Maya, MEL, Python